Show HN: Flo Is a Rust/Vulkan 3D Renderer for the Bevy Game Engine
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WebGPU
Shader UV Question
preview.redd.it·1d·
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💫Ray Tracing
Unreal Engine Coding with Neovim Plugins: Revolutionize Your UE Development Workflow
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Build 2D Software Rasterizer for graphic library
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🧬Procedural Generation
Image-GS: Content-Adaptive Image Representation via 2D Gaussians
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I built #HEXWAR - A site where anyone can name a color
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WebGPU
C# Libraries I made
teamradiance.itch.io·1d·
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Animation Simulation 2D
dev.to·21h·
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🎮Game Development
Choosing Rust for LLM-generated code
runmat.org·1d·
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🦀rust
How I simply improved my chunk system performance using multithreading in C#
reddit.com·22h·
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🎮Game Development
Architexture AI
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🧬Procedural Generation
Qwen3 Next (Instruct) coding benchmark results
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WebGPU
We're training a text-to-image model from scratch and open-sourcing it
photoroom.com·1d·
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💫Ray Tracing
Ripple: An LLVM compiler-interpreted API to support SPMD and loop annotat
discourse.llvm.org·2d·
🧬Procedural Generation
How Neural Super Sampling Works: Architecture, Training, And Inference
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nVim + Obsidian Workflow: From slacking to writing
i.redd.it·1d·
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🎮Game Development
Generating Website Banners Algorithmically
golfed.xyz·2d·
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🧬Procedural Generation
MVC vs MVVM: Deep Dive into Real-World Flow Patterns - Part 5
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🎮Game Development
The only budget gaming PC you need for 2026
xda-developers.com·1d
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Prediction: Buying Nvidia Today Could Set You Up for Life
finance.yahoo.com·8h
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